{"id":11,"date":"2017-08-23T14:43:56","date_gmt":"2017-08-23T21:43:56","guid":{"rendered":"https:\/\/magazine.hmc.edu\/summer-2017\/?p=11"},"modified":"2017-08-31T15:04:12","modified_gmt":"2017-08-31T22:04:12","slug":"the-proof-is-in-the-potion","status":"publish","type":"post","link":"https:\/\/magazine.hmc.edu\/summer-2017\/the-proof-is-in-the-potion\/","title":{"rendered":"The Proof is in the Potion"},"content":{"rendered":"<p><strong>Luna, the protagonist of the video game that<\/strong>\u00a0Renee Gittins \u201912 is developing at Stumbling Cat, the Seattle-based indie game studio she founded two years ago, is spunky and awkward, a preteen witch trying to find her place in the world. She bears a not-coincidental resemblance to Gittins\u2019 younger self.<\/p>\n<p>\u201cShe\u2019s relearning what respect is,\u201d Gittins says. \u201cRedefining it. She realizes that not everything is as it appears, that respect is earned, not granted. The antagonist of the game is Prince Charming, who throws around the weight of his royal upbringing but has no substance behind it.\u201d<\/p>\n<p><em>Potions: A Curious Tale<\/em> follows Luna as she employs tricks, charms and ingenuity to solve puzzles and work her way toward master potion brewing. Gittins, a passionate gamer from an early age, had long been frustrated with the way games tended to encourage combat even when it was detrimental, so she wanted to create a game that rewarded its players for picking their fights carefully and finding alternative ways to interact.<\/p>\n<p>Gittins\u2019s love for video games is rooted in memories of sitting beside her father, watching him play. It\u2019s also an extension of her love of logic and solving puzzles. She majored in engineering at Harvey Mudd, but a few years after graduation she found her way\u2014via working on concussion management software at her biotech job and studying programming in her spare time\u2014to the game industry. \u201cWhat Harvey Mudd does really well is it encourages self-teaching. Clinic in particular. It\u2019s an invaluable tool, especially in the tech industry. I\u2019m always learning.\u201d<\/p>\n<p>She felt respected at Mudd, where no one questioned her skillset, so the rush of assumptions and generalizations she met with when she entered the game industry was disconcerting. She is responsible for all of the programming, design, business development and management for <em>Potions: A Curious Tale<\/em>, but often people assume she\u2019s an artist, not the CEO of a game studio. Gittins attributes this squarely to her gender. \u201cI was talking to someone at a party about Stumbling Cat, and after I introduced myself and every member of my 10-member team, the person I was talking to said, \u2018So who does the programming?\u2019\u201d<\/p>\n<p>Only 23 percent of professionals in the game industry identify as female. Gittins thinks there are many reasons for this. \u201cVideo games have often been considered a male pastime,\u201d she says, \u201cand gaming, especially online gaming, has had difficulties with sexism and harassment. Studio cultures can also be unwelcoming to new and diverse hires, resulting in many women leaving the industry within a year or two of entering it.\u201d<\/p>\n<p>But Gittins is intrepid about sharing her passion for gaming with other women and girls. As a board member of the International Game Developers Association, she plans events to support local developers and mentors students in programming and game development. One of IGDA\u2019s current initiatives is to double the number of women in the game industry. Sometimes her presence alone plants these seeds. At the 2015 GeekGirlCon in Seattle, a gathering that \u201ccelebrates the female geek,\u201d she set up a booth among the tabletop and card games, \u201cwithout another video game in sight,\u201d and girls streamed to her table. She saw how they identified with Luna and how excited they were to learn that she had created the game herself.<\/p>\n<p><em>Potions<\/em> is a year out from its debut, and Gittins already has plans for a virtual reality game. \u201cI hope that my presence within the development community helps empower other women and girls,\u201d she says.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Luna, the protagonist of the video game that\u00a0Renee Gittins \u201912 is developing at Stumbling Cat, the Seattle-based indie game studio [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":82,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-11","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features"],"acf":[],"_links":{"self":[{"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/posts\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/comments?post=11"}],"version-history":[{"count":0,"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/posts\/11\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/media\/82"}],"wp:attachment":[{"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/media?parent=11"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/categories?post=11"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/magazine.hmc.edu\/summer-2017\/wp-json\/wp\/v2\/tags?post=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}